Once Human wide background key art of a post-apocalyptic landscape
Once Human — Steam store page (Starry Studio / NetEase) — mockup use only, verify rights before publication

Once Human called 2026 "the year of the monsters" back at the start of the year, and Starry Studio has been methodically working through that promise ever since. The most recent update, Version 3.0.4, shipped August 24, and it's the latest checkpoint in a roadmap that's been unusually candid about what's coming and when.

Zero-gravity combat and floating islands

The current season, S4, is built around zero-gravity combat — a genuine mechanical departure for a game whose core loop has mostly stayed grounded since launch. Players explore floating islands, fight a colossal aircraft-type Deviant boss, and can crack open meteorites for real in-game gold. It's a season clearly designed to break up the survival-crafting rhythm with something more spectacle-driven.

That followed directly on the heels of Season 13's Battle Pass, subtitled "Indigo Mystic," which ran from June 10 until the August 25 update window — giving players a fairly standard eleven-week pass cycle before S4 content took over.

What's still coming this year

Starry Studio's roadmap messaging has been specific about what's next, which is unusual for the genre:

  • New island-themed PvE scenario — multiple themed islands, new aquatic vehicles, and ocean-resource gathering layered around monster encounters
  • PlayStation and Xbox release — console versions are still slated for this year, expanding Once Human beyond its PC-first launch
  • "X (10) Days Till the End" collaboration — a crossover tied to a Chinese novel property
  • Memetic System overhaul — the system is being renamed to "Techs," alongside a broader Mods rework

Steady iteration over a single big reveal

What stands out about Once Human's 2026 so far isn't any single update — it's the cadence. Monthly-ish patches (3.0.4 in August, 2.4.2 in June, 2.3.6 in April) have kept rolling out alongside seasonal content, while the studio has been unusually transparent about mid-to-long-term plans like the console ports and the Memetic-to-Techs rename.

For a free-to-play survival title now well past its original launch window, that steady drip of both content and communication is arguably more important than any single headline feature — it's what keeps a live-service game's player base from wondering if anyone's still working on it.

Marcus
Editor

PC gaming writer covering live-service titles and hardware setups, tests every build and every rig before writing about it.